I Can Invent: Fantasy Inventions
& Complicated Machines II™
The I Can Invent: Fantasy Inventions & Complicated
Machines II module illustrates the joys (and frustrations) that real inventors
face during the process of creating totally new inventions. This module, divided
into separate parts for younger and older children, uses science, creative problem
solving, and hands-on applications to further children’s inventiveness
and critical-thinking skills. While younger children focus on building fantasy
inventions that will help solve a problem that “bugs” them, older
children work in teams to create multi-step, Rube Goldberg-type machines that
solve a given challenge.
On Day One, both older and younger children learn tool safety and take apart
broken appliances. During Day Two, all children continue dismantling their appliances;
younger children focus on finding gears and magnets within their Take Apart
items, while older children begin developing complicated machines that must
employ four, separate steps to solve the given challenge. On Day Three, while
younger children continue taking apart their appliances, older children begin
building their multi-step machines. During Day Four, younger children discover
how product names are chosen, and older children enhance their multi-step machines.
The week ends with younger children wrapping up their invention process (including
applying for and receiving a mock patent) and older children setting their complicated
machines in motion!